============================== 0.6 =============================== CLIENT AND EXECUTABLE CHANGES / ADDITIONS / FIXES - Replaced the old client software with a brand new, rewritten one - Added working LAN support - Added support for multiple multiplayer saves - Added new L.A.N. option to the client main menu - Added new "Enable Larger Infantry" option - Added additional options for client theme modding - Added some entries for future GloboTech campaign missions - Added 4 new multiplayer colours - Gunmetal - Lime - Tan - Pink - Added: If the client fails to connect to a specific GameSurge server, it'll try another one - Added new Nod theme - Added new GDI theme - Added new GloboTech theme - Added new DxWnd renderer option - Added useful message prompting features in some cases - Added hack that increases tiberium damage towards infantry - Fixed a bug that enabled players to chose invalid starting locations - Fixed a game bug that caused units to follow targets without being commanded to do so - At offset 0x94AB5, changed 8B 16 to EB 2C - At offset 0xA1AA8, changed 75 2C to 90 90 - This enables units in guard mode to lose their targets again when they leave the weapon range - Fixed a rare game bug that caused triggers that use "Destroy Trigger" actions to crash the game - At offset 0x21A533, changed 74 0C to 4D 90 - Fixed a bug that caused maps with Theme=X values under [Basic] to only play theme once and then go mute - At offset 0x1DB3FE, changed DE to 1E - Fixed a bug that caused turreted units scripted to "flash" to have blinking shadows - At offset 0x235880, changed 02 to 00 - Fixed a game bug that causes a crashes when the sidebar exceeds 76 cameos - Fixed crashes when an ion storm starts while Jump Jet infantry are flying - Fixed a bug that makes units in Area Guard mode revert to regular Guard mode when you press S - Fixed a bug related to map transfer - Fixed the bugged window shadow - Fixed bug that caused all infantry to be immune to tiberium without client option checked - Fixed a bug that caused client to flicker when changing map - Fixed some coding bugs on Bridge Entries - Fixed some small bugs in client code - Improved client code for CNCNet online - Improved client text by adding shadows - Improved client button graphics - Improved client options menu - Statistics should now be parsed correctly for loaded multiplayer games - The map you selected on the maps list now remains selected after playing a game - The issue where forced co-op sides and teams aren't applied to players who joined the lobby after the co-op map was already selected should now be fixed - Co-op briefings can now be drawn on the map preview screen in the multiplayer lobby - Changing the player name in the settings will now also apply it to Skirmish and CnCNet (if you're not connected) - Added music to the main menu - Added a new button sound - Slightly modified the default main menu background art - Removed the darkening effect of all main menu background variants - Added missing social media icons and other graphical elements - Applied hack that allows different HORV images - At offset 0x253D8A changed 86 to 8E - At offset 0x253D90 changed C0 to C9 - At offset 0x253D93 changed A1 88 C4 74 00 8B 40 0C to 8B 80 78 02 00 00 90 90 - A fix by AlexB for a crash that's prone to happen on maps where many AI infantry and harvesters intersect at tunnels - The game treats the MIX and INI subdirectories as CD drives when looking for files - Fix for 100 unit bug - Only neutral units with weapons are now attacked automatically (this is optional too) - Tutorial.ini lines can now be added to the map file itself - Added a new configuration knob called DragDistance which allows the player to choose the distance his mouse has to move when the lbutton is held down before a click becomse a drag select. - Game speeds have been adjusted (game speed 5 is now 52 FPS rather than 45 in MP, some of the low-end game speeds got adjusted as well) - You can now tell SAM sites to manually target aircraft (like with other defenses) (disabled by default, can be enabled with an INI key) - Hotkey for chatting to all your team members at once (defaults to Backspace) - Extra hotkey for chatting to everyone (defaults to Enter) - Support for resolutions with height > 1200 - Made reconnection errors slightly less common CODING AND BALANCE CHANGES / ADDITIONS / FIXES - Updated elite unit weapon sound effects and imagery on several units - Dragonfly (Added extra missile and changed firing sound effects) - Kazuar (changed firing sound effects) - Orca Fighter (changed firing sound effects) - Eclipse Tank (changed firing animation and sound effects) - Hornet (Increased damage and changed firing sound effects) - Banshee Interceptor (changed firing animation) - TW1 Buggy (changed firing sound effects) - TW1 HumVee (changed firing sound effects) - TW1 Light Tank (changed elite weapon completely) - TW1 APC (changed firing sound effects) - TW1 Ratel (changed firing sound effects) - TW1 Bike (changed elite weapon completely) - TW1 Orca (changed firing sound effects) - TW1 Apache (changed firing sound effects) - GloboTech Gunship (changed firing sound effects) - GloboTech HumVee (changed firing sound effects) - GloboTech Light Tank (changed elite weapon completely) - All Aircraft are now RADAR_INVISIBLE during elite status - Refined unit elite and veteran abilities to follow a uniformed theme - Vehicles using Light Armor now SELF_HEAL at veteran status - Vehicles using Heavy Armor now SELF_HEAL at elite status - All Vehicles now use STRONGER and FASTER values on veteran status - All Vehicles now use special abilities on elite status dependant on the unit - High tier units gain Sensors, low tier units gain Crusher etc. - TW1 HumVees are now ImmuneToVeins - TW1 Avengers are now ImmuneToVeins - Purged Rules.ini of tons of unused testing structures such as buildable train tracks - This is an attempt to fix the strange ignoring adjacency bug - Nod Harvester speed changed from 9 to 8 - All Harvester units now use SelfHealing=yes - Increased GloboTech Guardian strength from 80 to 100 - Removed SelfHealing=no tags from several units (pointless as default value is no) - Nod Drones (Viper, Cleaver, Redeemer, Demolition) no longer heal in tiberium - Modified overall AI values further - Added new GloboTech Unit: Sentinel - Capitalized lower case ROCKET1 on TOWMissile weapon - Capitalized lower case SCRIN5B entries on Banshee weapons - Increaded Dawn Commando sight range from 6 to 8 - Improved Twisted Dawn Grenadier weapon - Removed muzzle flash from Hornet to improve performance - Enabled Nod Silo for Twisted Dawn mode - Added new Nod Silo cameos - Dawn code updated to remove Tiberium Storage from Nod Power Plants - Renamed Mole Artillery to Tremor Artillery - Renamed Tremor mutation to Tyrant - Changed tree strength from 200 to 100 - Re-enabled campaign score screens - Score screens no longer cause crashes when enabled - Fixed names on AI Clone structures - Fixed name on TW1 A-10 in Twisted Dawn mode - Reduced lifespan of flame smoke - Reduced lifespan of flames - Resized several explosion by 15% - Altered code of damage smoke particles for more realistic smoke simulation - Decreased amount of debris spawned from ammo crates to reduce lag - Changed TICK movement zone to Normal and Speedtype to Creep (used to be Hover for some reason) - Changed Float movement type to only function on water tiles - Tremor now uses Creep speedtype again - Added Twisted Dawn Gunship entries - Enabled SidebarHack=yes - Altered morphable tags on following tem.ini entries - Farm Crops - Dirt Roads - Infested Wet Ground - Rough Ground (large cracked tiles) can have pavement built upon them once again - Updated blood and corpse system - InfDeath=3 applied to all Railgun projectiles (infantry explode upon death) - InfDeath=3 applied to Grenadier weapon - InfDeath=3 applied to explosive missile projectiles - Applied code for 227mmAAMissileGDI on TDBOAT - Reducded volume of several large impact explosions - Changed CraterLevel=4 for Meteors to CraterLevel=0 to prevent deformation graphical errors - Removed several redundant lines and tags from several Rules.ini entries - Removed several unused animation and particle entries - Removed excess animations from laser weapons to improve performance - Removed small smoke from fires to reduce lag - Removed several redundant and unused terrain tiles - Removed several redundant and unused animations - Removed redundant tags on flames - Removed numerous redundant and unused antries from rules.ini and art.ini - Removed several unused items and entries from INI files for better performance - Removed Bright=yes tags from several warheads to improve overall performance - Removed some more redundant animation entries from index - Renamed STLITEXX alpha imageries from STLITEXXALP to STLIXXAL to reach 8 characters - Removed some unused voxel debris animations (SHARD02 and BSHARD02) - Reduced MessageDelay time from 5.1 to 4.1 - Increased range of Twisted Dawn Turret weapon - DUMIMP structure now uses ToOverlay=IMOV - Cliff Growths now behave the same way as standard trees - Removed unused voxel debris entries (CRYST01 and CRYST02) - Changed armour type of GloboTech Gun Batteries from concrete to wood (correct structure type) - Twisted Dawn Tiberium Bomber armour strength reduced - Twisted Dawn A-10 Bomber armour strength reduced - Reduced Sonic Warhead damage against structures - Removed DemandLoad=true from GDI Sensor Array animations (prevents crashes in very rare cases) - Reduced amount of debris spawned by explosions (performance enhancement) - Reduced rate of which Tiberium is spawned via spreaders (performance enhancement) - Reduced rate of which small fires are spawned via large fires (performance enhancement) - Increased TD SSM Launcher rate of fire - Increased TD Tiberium Bomber firepower - Increased AP Warhead effectiveness against infantry by 8% - Changed order of the way some trees appear in FinalTI - Added additional lines [TIRE] entry to prevent rare IE from occuring - Renamed JAHCITY2 to Crimsonum Centre - Renamed JAHCITY3 to Bittah Bar - Removed Powered=yes tags from TDGUTO and TDTURR (Both use Power=0) - Twisted Dawn Nod Turret no longer requires power (same as TD Guard Tower) - Added ActiveAnimPowered=yes to GT EMP Sea Mine - Changed Stinger Mobile SAM MovementZone to Crusher (was Destroyer for some reason) - Mobile HQ's now use SelfHealing=yes - Fixed the sprite positions and foundations of building ruins (RUINS01-14) - Fixed incorrect spelling of Pallets (buildings/overlay) - Replaced the buggy Walker locomotor with Drive for GDI MLRS Walker, Nod Redeemer, GT Sentinel, GDI Kazuar, GT Surveillance Drone and Scarab - Changed the Armor type of building ruins (RUINS01-14) from wood to heavy, making them less susceptible to fire - Replaced Deployed Redeemer Drone's primary weapon from Goliath's 120mm anti-tank cannon to a unique, powerful laser - Re-added infested interior buildings - Removed several structures from structure list to be replaced with Terrain Objects in their place on maps - Old Tombstones - Old Crates - Old Pipes - Old Bus Stops - Old Traffic Cones - Old Indoor Crates - Old Pallets - All maps have been updated to remove said structures and have been entirely removed from the INI files - All Infantry that use FireUp= values now use FireProne= with the same value - Increased the ROT of Marauder, Hovvee and Shadow's missiles - Reduced Infector's damage against vehicles and structures - Applied UndeploysInto=TDHORV to Dawn Harvester code GRAPHICAL, TERRAIN AND SOUND CHANGES / ADDITIONS - Added new track: Space Echo [Frank Klepacki Remix] - Added new track: Just War - Added new track: Still Alone - Added new track: Black Hand - Added new track: Advance - Added new track: Ascension - Added new track: Act on Insurrection 2.0 - Replaces old version - Added new track: Disturbance - Replaces Sandstorm - Added new track: Necrofunk - Added new track: One Mission - Added new track: Drillbit - Added new Nod Wall image - Added new Nod Wall cameos - Added new Nod Gate image - Added new Nod Gate cameos - Added some new village structures - Added new flame animations - Added new splash animations - Added new infested splash animations - Added new nuclear blast animation - Added new GloboTech EVA voiceover - Added new GloboTech briefing screens - Added new GloboTech loading screens - Added Twisted Dawn Gunboat Image - Added new Nod Logo Cinematic - Added new GDI Logo Cinematic - Added new Firestorm Idle animations - Added new Crate Power-up animations - Added new Ion Storm bolt animation SHPs - Added new GloboTech Harvester voiceover - Added new GDI Carry-all voiceover - Added new GDI Goliath Heavy Tank voiceover - Added new GDI ORCA Bomber voiceover - Added new GDI ORCA Immobilizer voiceover - Added new GDI Goliath Heavy Tank voiceover - Added new GDI Kazuar voiceover - Added new Nod Shadow Stealth Tank voiceover - Added dummy impassible overlay for mapping purposes - Added new Mud terrain LAT - Added new GDI Command Center image - Added new structure to replace TACOHOUS (Old Factory) - Fixed THOUSANDS of terrain bugs (In accordance to the TMP Shop tool) - Fixed incorrect extra image information on thousands of tiles - Fixed terraintype values on numerous tiles - Fixed volume of Scatterpack voiceover (lowered volume) - Fixed volume of Twisted Dawn Guard Tower firing sound (raised volume) - Replaced several old terrain tiles with new versions - Replaced unused clear cracked dirt set with Desert Grass set - Replaced lesser-quality fona in INI's and on maps with improved fona - Renamed LKOTRXX sets to LTREEXX so that the random tree generator can use them (edited all maps to compensate) - Renamed some terrain tiles in TEM.INI - Improved several civilian structure damage frames - Improved clear tiles - Improved water crossing tiles - Improved barbed wire image - Improved GloboTech interface artwork - Improved Scatterpack firing animations - Improved several trees from the African tree set - Improved Nod base stripes terrain - Improved imagery of all futuristic Village structures - Improved water tank imagery - Improved green house imagery - Improved Harvester tiberium debris animations (This took us six fucking years!) - Improved Tiberium Ground set - Removed fake rotors from helicopter voxels (Apaches / Chinooks) - Updated animation palette - Updated various animations with improved graphics - Updated score screen to include correct date - Remade several trees - Updated entirity of NTREEXX set - Remade sidewalk terrain tiles - Remade pavement LAT edges - Added 32 new overlays: - 18 Rubble piles - 4 Sandbag walls (4 directions) - 2 Scrap tire heaps - 8 Fuel drums (explosive) - Added 147 new terrain objects: - 4 Hedgehogs (tank obstacles) - 8 Concrete barriers - 4 Earthfill barriers - 6 Misc. tank obstacles - 8 Landing craft obstacles - 4 Stake traps (tank obstacles) - 4 Concrete block obstacles - 10 Gravestones - 6 Wooden cable reels - 6 Metal Pipes - 6 Brown Metal Pipes - 2 Firewood piles - 8 Brick heaps & walls - 6 Wooden wagons - 6 Hay bales & stacks - 4 Wooden benches - 4 Troughs - 2 Garden enclosures - 1 Water well - 10 Wooden barrels - 2 Hen houses - 10 Small crate piles - 16 Large crate piles - 10 Misc. supply piles - Added a new wall crush sound - Added new Sandstorm overlay animation for campaign maps - Added a billboard for Bittah Commander - Added an improved version of the interior gateway tileset - Added 6 new debris smudges - Added new Natural Low Cliff variants - Added new Grass Dirt LAT set - Added new Grass Rocky LAT set - Added new Grass Shore tile set - Added new Grass Slope tile set - Added new Grass Ramp Edge Fix Up set - Added new Grass Low Cliff set - Added new Grass High Cliff set - Added new Grass Slope Set Pieces set - Added new Grass Water Crossings set - Added new Grass Water Slopes set - Added new Grass Water Cliffs set - Added new Grass Water Caves set - Added new Grass Waterfalls set - Added new Grass Low Waterfalls set - Added new Grass Pavement set - Added new Grass Roads Straight set - Added new Grass Roads Junction set - Added new Grass Roads Bendy set - Added new Grass Roads Slopes set - Fixed several radar colours on SHP files - Improved GDI Refinery imagery - Improved Nod Refienry imagery - Improved GDI Base Props imagery - Added 2 new Spruce Trees FINALTI, MAP AND CAMPAIGN CHANGES / ADDITIONS - Added new mission: TI GloboTech Mission 01: Unity - Added new mission: TI Nod Bonus Mission: Reaper Raid - Added new mission: TD Nod Mission 01: Nikoomba's Demise - Added new mission: TD Nod Mission 02: Invasion of Egypt - Added new mission: TD Nod Mission 03: Prisonbreak - Added new mission: TD Nod Mission 04 A: Blight On Oum Hadjer - Added new mission: TD Nod Mission 04 B: Mao Civil War - Added new mission: TD Nod Mission 04 C: Adrift - Added new mission: TD GDI Mission 01: Capture the Beachhead - Added new mission: TD GDI Mission 02: Knock out the Refinery - Added new mission: TD GDI Mission 03: Destroy the SAM Sites - Added new mission: TD GDI Mission 04 A: Get the Rods Back - Added TI Nod Mission 16: Eagle's Fall to scrapped maps list - No longer a part of the main campaign (it will later be replaced) - Grenadiers now use Twisted Dawn era projectiles in early Nod and GDI campaign missions - Fixed pathfinding and clipping errors in TI Nod Mission 06: Scavenger Hunt - Fixed pathfinding and clipping errors in TI Nod Mission 09: The Infector Program - Fixed pathfinding and clipping errors in TI Nod Mission 11: Mechanical Man - Fixed pathfinding and clipping errors in TI Nod Mission 12: Lost - Fixed pathfinding and clipping errors in TI Nod Mission 13: New Brotherhood - Fixed pathfinding and clipping errors in TI GDI Mission 08: Paradox Device - Fixed pathfinding and clipping errors in TI GDI Challenge 02 - Fixed a bug in TI Nod Mission 11: Mechanical Man that would sometimes cause a slow-down during the intro - Fixed Harvester production trigger on TI Nod Mission 11: Mechanical Man - Re-worded hundreds of text strings in Tutorial.ini for campaigns - Re-worded several briefing entries in campaign maps - Updated several gameplay aspects of TI Nod Mission 08: Zero Gravity - Updated Numerous campaign maps to feature new GloboTech Sentinel unit - Updated Numerous campaign maps to feature new triggers to alter atmosphere in-game - Updated Numerous campaign maps to use unique themes - Updated Numerous campaign maps to use new Nod Logo Cinematic - Updated Numerous campaign maps to use new GDI Logo Cinematic - Added a lot of the campaign briefings, script lines etc. with proofread/rewritten ones - Replaced the derelict Nod buildings in Nod Mission 14: Compulsions with Twisted Dawn era buildings - Fixed a broken trigger on GDI Mission 01: Last Chance - Updated several maps to use more refined codes for certain data entries - Added new multiplayer map: [8] W.A.T. - Added new multiplayer map: [3] Pyroclasm - Added new survival map: [6] Dust and Echoes - Added new survival map: [6] The Dawning of Doom - Removed several outdated and obsolete multiplayer maps - [2] Bunker Hill - [2] Cataclysmia - [2] Dustbowl Battle - [2] The Gauntlet (Similar to Gamma City) - [2] Primal Haven - [2] Suicidal Tendencies - [2] Tiers of Sorrow II - [4] Resistance Fall - [4] 'X' Mark The Spot - [5] Pit of Despair - [8] Hydro City - [8] Super Bridgehead - Improved some multiplayer map preview images - Improved performance by removing several small objects on [6] Epsilon City - Fixed pathfinding and clipping errors in multiplayer map: [6] Desert Road - Fixed overlapping structures on [2] Scarlet Infinity - Removed Tiberium Raptors from all campaign maps (excluding challenge missions) - Updated all multiplayer maps to use unique Ion Storm lighting