Coding & Executable changes/additions: - TI Launcher Optimized - Windows 8 support - Integrated new menu DLLs - New windowed mode handling, no 16-bit color depths needed anymore - Cleaner code for better performance - HyperPatch applied (Huge thanks to CCHyper & BittahCommander) - Nod Ghost now infiltrates structures - War Factory: Reveals what player is building - Barracks: Reveals what player is training - Construction Yard: Reveals what player is building - Refinery / Silos: Reveals players storage on the structure - Radar: Player's units also reveals your own shroud - Power Plants: Reveals players power values - Added new Roadside Barrier - Radar revamped (now actually useful rather than a pretty satellite image) - Darkened the Light Grey coloring in rules.ini (Lightened again 27/12/2012 due-to build cue number darkness) - Added GMCV/NMCV entries in art.ini - Added GTREPAIR entry to art.ini - Added Firestorm Cannon codes - Anti Tiberian-Sun edit made to Launcher - Renamed Repair Tank's to Mobile Repair Vehicle's - Renamed 'Mammoth' Walker to 'Mammoth' Armature - Changed Siege Infantry TechLevel to 7 - Siege Infantry cost reduced from 900 to 800 - Changed MLRS Walker TechLevel to 6 - Reduced GDI Harvester cost to 1300 - Reduced GDI Refinery cost to 2100 - Reduced Nod Harvester speed from 9 to 8 - Increased Nod Refinery cost to 1900 - Uplink Center now doubles as a Radar - Uplink Center power drain increased from 150 to 200 - Fixed Firestorm Generator name - Added new unit: GDI Enforcer Infantry - Hover APC Revised - Now uses short duration EMP weapon along with it's passenger capability - Renamed to 'Wasp' APC - Cost boosted from 800 to 1100 - Commented Out GDI EMP Frigate - Fixed infantry list (GDI soldiers now appear in correct order) - Updated Credits - Credits theme changed - Forgotten Infantry revised - Forgotten Warrior - Anti-Infantry (Militant/Ranger counterpart) - Forgotten Defender - Anti-Armour (Tank Hunter/Grenadier counterpart) - Forgotten Engineer - Engineer (Engineer/Machinist Counterpart - Forgotten Hijacker - Vehicle Hijacker (Special 1 Counterpart) - Forgotten Suicide-Bomber - Anti-Armour (Special 2 Counterpart) - Forgotten Defenses added - Forgotten Sentry Gun (Anti-Infantry) - Forgotten SAM Site (Anti-Aircraft) - Forgotten Lightning Rod (Anti-Armour) - Added GloboTech Sentry Gun - Added GloboTech Fixed Wall Sentry Gun - Game modes began - Added dummy map files and entries - Added dummy map file featuring informative text for King of the Hill game mode - Added Special Xmas patch infantry - Fixed glowing pixels on Enforcer walker - NATECH and GATECH now use TogglePower=no - Fixed broken NHPAD animations - Added StartFacing=4 to Deployed 'Goliath' - Ion Cannon now requires Technology Center as well as Uplink Center - Fixed ElitePrimary=HellfireE on ORCA fighter's, changed to Elite=HellfireE - Fixed CrateGoodie=ye issue on MSA - AI No longer builds a Mobile Sensor Array as a structure, will be added as a unit script at a later date - Fixed EliteAbilities=, issue on Web Spider code - Removed LaserFencePost=yes from Nod Gates (Web Spider laser no longer attaches itself to gates) - Changed [MUTANT3] name to Forgotten Martyr - Changed [BAR01]-[BAR05] names to Fuel Barrel(s) - Increased Strength of [BAR01]-[BAR05] from 1 to 5 - Decreased the Strength of all objects with Armor=none by 50% (except some civilian buildings) - Decreased all Verses against Armor type None, and ProneDamage by 50% - Tiberium is now twice as dangerous to infantry as before - Increased [FireBurst] verses, decreased damage of weapons with warhead [FireBurst] by same factor - Increased [SA] verses, decreased damage of weapons with warhead [SA] by same factor - Increased [SANOD] verses, decreased damage of weapons with warhead [SANOD] by the same factor - Increased [SAGDI] verses, decreased damage of weapons with warhead [SAGDI] by the same factor - Increased [MultiSA] verses, decreased damage of weapons with warhead [MultiSA] by the same factor - Increased [MultiSA2] verses, decreased damage of weapons with warhead [MultiSA2] by the same factor - Increased [AASA] verses, decreased damage of weapons with warhead [AASA] by the same factor - Added indexes as well as proper headlines to ease browsing rules.ini. Corresponding Art.ini changes pending. - Decreased TrackedUphill from 1.0 to 0.8 - Reduced VeinholeGrowthRate from 300 to 150 - Reduced VeinholeShrinkRate from 100 to 50 - Increased MaxVeinholeGrowth from 2000 to 4000 - Changed all survivor types except Engineer= to CTECH - Increased DropZoneRadius from 4 to 6 - Reduced CollapseChance from 100 to 1 - Added Building [BLUEMETE] - Changed [DESTROYE] name to Ironclad Destroyer - Changed [EMPSHIP] name to Stingray EMP Frigate - Changed [NODBSHIP] name from Kraken to Leviathan - Changed [GHUNTER] and [NHUNTER] IgnoresFirestorm from no to yes - Changed [GHUNTER] and [NHUNTER] Image to none - Increased [CTECH] Sight from 2 to 5 - Commented out Ammo=10 and ManualReload=no from [CTECH] - Reloading is buggy on infantry - Re-enabled Fraidycat on CTECH - Created the building entry [BLUEMETE] - Largely the same as [TIBSPI01] (Tiberium Spire) - Changed [Pistola] and [Pistolb] Warhead from HollowPoint to SA - Increased [Pistola] Damage from 2 to 5 - Increased [Pistola] ROF from 20 to 60 - Added Burst=8, Burst0=15 on [Pistola] - Decreased [Pistolb] Damage from 20 to 10 - Increased [Pistolb] ROF from 20 to 40 - Added Burst=8, Burst0=5 on [Pistolb] - Increased [MinigunNod] ROF from 0 to 6 - Decreased [MinigunGDI] Damage from 25 to 24 - Decreased [M1CarbineNod] Damage to 10 and ROF to 4 - Changed the [TREEAS01]-[TREEAS08] names from Asian to African Trees - Changed [VEINTREE] Armor from None to Wood - Increased [VEINTREE] Strength from 1000 to 2000 - Changed the following land type values: - [Clear] - Wheel=80%, was 90% - Hover=100%, was 90% - Amphibious=80%, was 90% - Creep=90%, was 100% - [Rough] - Foot=80%, was 90% - Track 80%, was 90% - Wheel=60%, was 90% - Amphibious=70%, was 90% - Creep=80%, was 100%[ - [Water] - Hover=80%, was 100% - Amphibious=60%, was 100% - [Tiberium] - Hover=90%, was 100% - Creep=80%, was 100% - [Beach] - Hover=90%, was 100% - [Railroad] - Creep=90%, was 100% - Changed [BLUEMETE] values akin to [TIBSPI01] - Changed [BEACONIT] Image to INVISO - Renamed all Billboards - Changed several billboard foundations to 1x1 - Billboard armour changed to wood and strength reduced to 100 - Modified Gray, Light Gray and Dark Gray colours - GDI Power Plant foundation is now 3x3 (All singleplayer maps edited to compensate) - RPG Tower weapons refined, now more like a real RPG instead of a flying fludgerguggerthing - Lowered rate of GDI Helipad animation - Added TechLevel values to all GloboTech vehicles - Implemented GloboTech Warehouse tech structure (currently lacking an image) - Reduced GloboTech Repair Vehicle cost to 750 - Increased GloboTech Repair Vehicle Strength to 220 - Changed GloboTech Repair Vehicle Armour to heavy - GloboTech Radar Array now includes Radar Scan superweapon - GloboTech Radar Array now uses Power=-20 - Removed Doubled tag: Power=-10 from GloboTech EMP Battery (Is supposed to use Power=-150) - Stationary Artillery now uses Power=-100 - Replaced 'Old' on old TD units with 'TW1' (For the time being) - Removed several old and redundant structures from the INI's - Removed all old TD structures due-to future replacing - Naval Warfare disabled (temporarily) - Removed OldTiberianDawn section from RulesMap.ini - Added new Ruins section to RulesMap.ini - Removed old Shore test structures - Removed several old and unused animations - Inferno Tank rate of fire increased by 5 - Scorpion Light Tank rate of fire increased by 10 - Removed unused DRYFIRE entries (these were removed due-to being way overpowered) - Mole Artillery cost increased to 1200 - Hammerhead Howitzer cost increased to 900 - FireBurst warhead values changed from 80%,100%,90%,32%,12% to 80%,100%,80%,25%,10% - FireBurst2 warhead values changed from 55%,100%,92%,38%,18% to 55%,100%,82%,30%,15% - Revised Scorpion Tank's elite weapon (No longer Overpowered) - Reduced Eclipse Tank elite weapon strength by 20 and range by 1 (No longer Overpowered) - Reduced Deeployed Goliath Tank elite weapon strength by 20 and range by 1 (No longer Overpowered) - Reduced Mole Artillery elite weapon strength by 50 (No longer Overpowered) - Reduced Elite Siege Infantry weapon strenght by 10 and rate of fire increased to 110 (No longer Overpowered) - Nod Tank Hunter bazooka strength reduced by 10 - Mutant RPG strength reduced by 10 - GDI Power Plant Smoke now continous - Increased GloboTech Humvee strength to 170 - Changed GloboTech EMP Missiles image to MISLGT - Changed GloboTech Armadillo Missiles image to MISLGT - Increased GloboTech Light Tank strength to 320 - Increased Stinger Mobile SAM strength to 320 - Increased Nod Scorpion Light Tank strenght to 300 - GloboTech Missile Launcher weapon revised - Changed many missile armed unit firing report sounds - TW1 units revised, still weaker than their TI era counterparts, but true to the original and no longer like paper in comparrison: - Changed TW1 Artillery cost to 450 - Changed TW1 Harvester storage to +30 - Increased TW1 Attack Bike strength to 100 - Increased TW1 Flame Tank cost to 800 - Decreased TW1 Attack Buggy cost to 300 - Increased TW1 Humvee strength to 160 - TW1 Light Tank rate of fire increased by 10 - TW1 Avenger voiceover changed - TW1 Avenger strength changed to 180 - TW1 Avenger weapons revised - TW1 MLRS No longer attacks aircraft (That's what the Avenger was added for!) - TW1 SSM Launcher no longer attacks aircraft - TW1 Chinook Armour changed to heavy - TW1 Chinook Strength boosted to 400 - Increased TW1 Light Tank strength to 300 - Increased TW1 Medium Tank strength to 380 - Increased TW1 Menium Tank cost to 800 - Increased TW1 Flame Tank strength to 300 - Increased TW1 Ratel-20 strength to 190 - Increased TW1 Ratel-20 speed to 8 - Changed TW1 Ratel-20 weapon to HummerGun - Increased TW1 APC strength to 210 - Changed TW1 APC weapon to HummerGun - Increased TW1 Harvester Strength to 1000 - Increased TW1 Mobile HQ Strength to 250 - Changed TW1 Mobile HQ Armour to heavy - Increased TW1 MLRS Strength to 150 - TW1 MLRS weapon revised - Increased TW1 Artillery Strength to 140 - Changed TW1 Stealth Tank Primary weapon to TripleRocket - Increased TW1 Chinook cost to 1500 - Increased TW1 Orca cost to 1200 - Increased TW1 APC Cost 700 - Increased TW1 Ratel-20 cost to 700 - Decreased TW1 MLRS cost to 800 - Decreased TW1 Avenger cost 600 - Increased TW1 Apache cost to 1200 - Increased TW1 Light Tank cost to 600 - Increased TW1 Artillery cost to 700 - Decreased TW1 Humvee cost to 400 - Increased TW1 Stealth Tank cost to 1000 - Increased TW1 MCV Cost to 5000 - TW1 MLRS Speed reduced to 5 - TW1 SSM Speed reduced to 5 - TW1 SSM Honest John missile weapon added - TW1 Stealth Tank speed reduced to 6 - TW1 Flame Tank reduced to 7 - Increased TW1 Mammoth Tank strength to 350 (Uses Concrete Armour) - TW1 vehicles now use correct voiceovers - WASP APC Now requires technology center - WASP APC TechLevel changed to 7 - GDI No longer builds Amaradillo APC's (Typo in AI.INI) - GDI AI No longer builds doubled War Factories - GDI Hov-Vee armour increased from 180 to 200 - GDI Vulcan Tower weapon now uses Burst=2 - Removed invalid keys from GloboTech EMP Missile Battery - Fixed FLH values on the following units/structures: - GloboTech Missile Launcher - GDI RPG Tower - GDI Vulcan Tower - GloboTech EMP Patriot Gun Battery - Nod Stinger Mobile SAM - Scorpion Light Tank - GDI Hov-Vee - TW1 APC - TW1 Ratel-20 APC - TW1 Buggy - TW1 Light Tank - TW1 Attack Bike - TW1 Missile Launcher - TW1 SSM - GloboTech Missile Launcher speed decreased to 4 - GloboTech Missile Laumcher cost increased to 1200 - Added new unit: GloboTech Super Goliath - Removed INFORMER entry from Rules.ini -Renamed INFORMER to SNIPER - Removed unused SLAV entry - Removed unused CYCLSR entry - Rearranged infantry list order (cameos now appear in the sidebar in order of TechLevel including GloboTech and Dawn units) - Rearranged vehicle list order (cameos now appear in the sidebar in order of TechLevel including GloboTech and Dawn units) - Rearranged aircraft list order (cameos now appear in the sidebar in order of TechLevel including GloboTech and Dawn units) - Changed [Easy] Cost value back to 1.0 - Changed MSV Alarm sounds (old ones were annoying) - Flame Tank weapon rate of fire increased by 10 - Several terrain types no longer harbour scorches and craters (Morphable=False applied to all paved road, interior and concrete sets) - Eclipse Tank Warhead now slightly more effective against infantry - Goliath Tank Warhead now slightly more effective against infantry - Kazuar sight increased from 6 to 8 - Fixed typos in mission.ini - Custom VQA's applied - TIFMVS.MIX Hack applied - E45D8 - 0f 95 C0 replaced with B0 01 90 - 2F555C - TWIINS.MIX replaced with TIFMVS.MI - Scatterpack Sight increased form 6 to 7 - Tiberium Bomber weapon now has impact animation - Tiberium Bomber now spawns green tiberium rather than red tiberium - Fixed typo on Banshee Supply Facility code - Created sub-directory for INI Files -RULES.INI - 2FE08C = 8C E0 6F 00 -> 318220 = 20 82 71 00 Pos:E0F34,E1049 -ART.INI - 2FE084 = 84 E0 6F 00 -> 318240 = 40 82 71 00 Pos:E111C,1C6448,1D1C26 -AI.INI - 2FE024 = 24 E0 6F 00 -> 318260 = 60 82 71 00 Pos:E1514 -SOUNDS.INI - 2FDB5C = 5C DB 6F 00 -> 318280 = 80 82 71 00 Pos:E0913 -THEME.INI - 2FDAF8 = F8 DA 6F 00 -> 318290 = 90 82 71 00 Pos:E09DD -MENU.INI - 306080 = 80 60 70 00 -> 3182B1 = B1 82 71 00 Pos:1801BC -TUTORIAL.INI - 2FE49C = 9C E4 6F 00 -> 3182C0 = C0 82 71 00 Pos:E467F -MAPSEL.INI - 3056A4 = A4 56 70 00 -> 3182D1 = D1 82 71 00 Pos:16E23F -MISSION%01d.INI - 309884 = 84 98 70 00 -> 318300 = 00 83 71 00 Pos:1C094B,1DDCEC -309878: MISSION.INI -> INI\MISSION.INI -2CA940: TEMPERAT -> INI\TEM -2FDF7C: BATTLE.INI -> INI\BATTLE.INI -RulesMap.ini changed to MapRule.ini - Created sub-directory dor MIX files -TIBSUN.MIX - 2FE37C = 7C E3 6F 00 -> 3181C0 = C0 81 71 00 (TWIINS.MIX) -MAIN.MIX - 2F5644 = 44 56 6F 00 -> 3181D0 = D0 81 71 00 -PATCH.MIX - 2FE3B8 = B8 E3 6F 00 -> 3181E0 = E0 81 71 00 -CACHE.MIX - 2FE364 = 64 E3 6F 00 -> 318121 = 21 81 71 00 Pos:E4079 only! -ECACHE%02d.MIX - 2FE388 = 88 E3 6F 00 -> 318204 = 04 82 71 00 -EXPAND%02d.MIX - 2FE398 = 98 E3 6F 00 -> 31814C = 4C 81 71 00 -CONQUER.MIX - 2FE434 = 34 E4 6F 00 -> 318160 = 60 81 71 00 -LOCAL.MIX - 2FE358 = 58 E3 6F 00 -> 318170 = 70 81 71 00 -SOUNDS.MIX - 2FE3EC = EC E3 6F 00 -> 318191 = 91 81 71 00 -SIDEC%02d.MIX - 2FF210 = 10 F2 6F 00 -> 3181A0 = A0 81 71 00 (SIDE%02d.MIX) -SIDECD%02d.MIX - 2FF1C4 = C4 F1 6F 00 -> 3181F1 = F1 81 71 00 -GMENU.MIX - 305FF0 = F0 5F 70 00 -> 3181B1 = B1 81 71 00 -SCORES.MIX - 2F559C = 9C 55 6F 00 -> 318191 = 91 81 71 00 (SOUNDS.MIX) -2FF1EC: SIDENC%02d.MIX -> MIX\SIDENC%02d.MIX -2F558C: SCORES01.MIX -> MIX\SCORES.MIX -2FF254: SPEECH%02d.MIX -> MIX\SPEECH%02d.MIX -2F555C: TIFMVS.MIX -> MIX\TIFMVS.MIX - FinalTI Modified to compensate for sub-directory changes -ra2md.mix - 1BDDBC = BC DD 5B 00 -> 1BDDD4 = D4 DD 5B 00 (\MIX\Cache.mix) -\Language.mix - 1BDF70 = 70 DF 5B 00 -> 1BDF75 = 75 DF 5B 00 Pos:80F0D (\MIX\Conquer.mix) -1BDF38: \Local.mix -> \MIX\Local.mix -1BDF64: Langmd.mix -> \MIX\IsoTem.mix - Created sub-directory for Multi-player maps -Multi.mix removed - E42EE - 75 replaced with EB - Mutation statistics revised - Slimer warhead now more effective against infantry and light vehicles (Visceroid buff) - Young Tiberium Floater strength boosted from 75 to 100 - Elder Tiberium Floater strength boosted from 150 to 300 - Whaloon strength increased boosted from 50 to 100 - Mantis strength boosted from 40 to 120 - Mantis ClawAttack damaged boosted from 40 to 50 - Typhon strength increased from 75 to 125 - Typhon speed icnreased from 4 to 5 - Scarab armour changed from light to heavy - Reduced Scarab cost to 10 (It's either this or remove the death animation due-to veterancy bug (LoL. Bug.)) - Scarab weapon changed to Primary=TankFlameTh (FireballLauncher has now been removed) - Tiberium Raptor strength boosted from 1000 to 1200 - Elder Tiberium Raptor strength boosted from 2000 to 2400 - Riparious Tiberium Fiend strength boosted from 250 to 300 - Vinifera Tiberium Fiend strength boosted from 300 to 330 - Cruentus Tiberium Fiend strength boosted from 300 to 360 - Aboreus Tiberium Fiend strength boosted from 300 to 400 - Shard warhead now more effective against infantry, light vehicles and structures - Burst Pods now use various green explosions - Removed various unused assets from MIX files - Removed unused entries in MapRule.ini - Fixed number listing of GloboTech Sentry Guns (they now appear in the map editor) - TOXCBOMB Translucency changed from 50 to 25 - Added optional components section to TI Launcher - Added Scatterpack elite weapon - Goliath now uses a slightly weaker Anti-Tank weapon when deployed to compensate for anti-infantry weapon - Goliath now uses new elite warhead - Viper Drone elite weapon strength decreased slightly - Hammerhead now uses muzzle flash anim instead of GUNFIREX anim - Increased Hammerhead firing range by 1 - Changed Hammerhead rate of fire to 170 - Gas replaced by Fire on the Nukeflash alpha anim particles - Organized structure list - Structures now appear in the same order as the tech tree (Though defenses remain grouped) - Removed old Nod and GDI Base Expansion Node entries in INI files - Removed DPAPWR entries from INI files (replace in maps with NAAPWR) - Removed NAPOST entries from INI files - Remoevd old Component Tower entries from INI files - Removed NAMISL entries from INI files - Removed CTVEGA entries from INI files - Removed NDPREPA and GDPREPA entries from INI files - Fixed typo on SuperRailGunElite weapon (Was Range=62 for some reason, LOL!) - All spark particles coding changed to use SHP spark to reduce lag and custom version for firestorm defense with alpha - QMove fixes to unit weapons using IsRailgun=yes instead of UseSparkParticles=yes - Optimized pure Laser=yes particle systems to not use subparticle at all reducing lag and same for the infantry flash particles - Disabled LightSize & OneFrameLight in most particles where possible to reduce lag hopefully - Assigned the dummy Image=CLRANIM to particles lacking it or using none for stability/performance reasons - Increased Rate of Fire of GT MLRS and TW1 MLRS to 60 - Increased Cost of the following GloboTech units: - GloboTech Missile Launcher - 1200 -> 1400 - GloboTech Armadillo APC - 900 -> 1000 - GloboTech Ambulance - 600 -> 400 - GloboTech Repair Vehicle - 750 -> 1000 - GloboTech Super Goliath - 1500 -> 1600 - Renamed GALITEINV to GALITEIN (Less than 8 Characters) - Reveal all crate has been disabled in favour of preventing bugs - Added new GloboTech Sensor Tower structure - Removed various unecessary tags from Street Lights in art.ini - Removed tags enabling the muzzle flash alpha lights (codes still exist, but the tags currently removed as a performance enhancement, check index for codes) - Commented out ALMUZXXX lines from various Sys's (Not removed, can re-add later if necessary) - Removed unused LaserRifle weapons - Removed unused Firestorm Cannon entries (Unit didn't go forward as planned) - Floaters now use organic explosion image - Removed unused GAKODK entries - Commented out GDI Power Plant smoke animation till bug is fixed - AI No longer builds Seismic Projector or EMP Cannon - Elite Mole weapon nerfed (Range decreased by 2 and burst changed from 3 to 2) - Elite Mole weapon uses new warhead - Added new Elite/Powerful Artillery impact explosion - TW1 Apache now uses new weapon - Added GloboTech Survelliance Drone - Added GloboTech Gunship - Added GloboTech Sonic Fighter - Added GloboTech Airstrip - Hornet Elite Weapon range increased from 8 to 9 - Banshee Interceptors are now Radar Invisible - Orca Immobilizers are now Radar Invisible - Removed several unused voxel animations - Shortened INVDEBRGAS to INDEGAS (Less than 8 Characters) - Shortened CRYSTAL01 to CRYSTAL01 (Less than 8 Characters) - Shortened CRYSTAL02 to CRYST02 (Less than 8 Characters) - Various DebrisMaxiumums values did not coincide with MaxDebris values, this has been fixed - Changed CraterLevel value from 1 to 4 - Lowered amount of PIECE debris spawned by Shadow Stealth Tanks - Renamed TankRailShotIon to TankRailShotI - Any entry using Warhead=Meteorite now uses Warhead=MeteorWH (Meteorite is unlisted anywhere, odd WW coding) - Deployed Cleaver Drone renamed to "Cleaver Mine" - Unit sight values refined - Veteran units no longer gain a sight bonus (Due-to errors) - Goliath sight changed from 8 to 6 - Deployed Goliath sight changed from 10 to 7 - MLRS Walker sight changed from 7 to 6 - Scatterpack Walker sight changed from 7 to 6 - Stinger Mobile SAM sight changed from 5 to 6 - Mole Artillery sight changed from 9 to 5 - Deployed Mole Artillery sight changed from 9 to 6 - Redeemer Drone sight changed from 9 to 7 - Deployed Redeemer Drone sight changed from 9 to 7 - Hammerhead sight changed from 9 to 6 - Viper Drone sight changed from 7 to 8 - Web Spider sight changed from 2 to 4 - Cleaver Drone sight changed from 7 to 6 - Cleaver Mine sight changed from 7 to 6 - Mobile Sensor Vehicle sight changed from 15 to 10 - Deployed Sensor Vehicle sight changed from 8 to 10 - GDI Harvester sight changed from 4 to 6 - GDI Repair Vehicle sight changed from 5 to 6 - WASP APC Sight changed from 5 to 6 - GloboTech Missile Launcher sight changed from 5 to 6 - GloboTech Armadillo APC sight changed from 5 to 6 - GloboTech Repair Vehicle sight changed from 5 to 6 - GloboTech Super Goliath sight changed from 8 to 6 - GloboTech Harvester sight changed from 4 to 5 - TW1 MSAM sight changed from 10 to 6 - TWI SSM Launcher sight changed from 10 to 6 - TW1 Hum-Vee sight changed from 5 to 8 - TW1 MCV Sight changed from 5 to 10 - GDI Ranger sight changed from 7 to 6 - Nod Militant sight changed from 7 to 6 - GDI Grenadier sight changed from 7 to 6 - Nod Tank Hunter sight changed from 7 to 6 - GDI Siege Infantry sight changed from 7 to 6 - GDI Enforcer sight changed from 7 to 6 - Nod Incinerator sight changed from 7 to 6 - GDI Rocketeer sight changed from 8 to 9 - GDI Sniper sight changed from 7 to 8 - Nod Machinist sight changed from 5 to 4 - Nod Ghost sight changed from 12 to 10 - Medic sight changed from 7 to 6 - GloboTech Guardian sight changed from 7 to 6 - GDI Orca Bomber sight changed from 6 to 5 - GDI Orca Fighter sight changed from 6 to 7 - GDI Orca Immobilizer sight changed from 6 to 5 - GDI Orca Carry-all sight changed from 6 to 5 - Nod Banshee Bomber sight changed from 8 to 6 - Nod Hornet sight changed from 6 to 7 - TW1 Chinook sights changed from 6 to 5 - TW1 Orca sight changed from 6 to 7 - Tw1 Apache sight changed from 6 to 7 - Vipers can now crush infantry as an elite ability - Kazuars can now crush infantry as an elite ability - GloboTech Light Tanks can now crush infantry - GloboTech Hum-Vee's can now crush as an elite ability - TW1 Hum-Vee's can now crush as an elite ability - TW1 Avenger Hum-Vee's can now crush as an elite ability - Updated FinalTI Strings - Obelisk of Light now uses SCEXPLO animation - Hovvee is now named Dragonfly HVR - Hovvee Elite Weapon range increased - GloboTech Aircraft now dock at the GloboTech Airstrip - Goliath can no longer deploy - Deployed Redeemer Drone no longer uses a secondary sniper weapon - TW1 Attack Buggy is now available as a crate Goodie - TW1 Harvester is now available as a crate goodie - Nods Viper is now available as a crate goodie - Tremors can no longer be found in crates (WTF?) - Removed Naval Shipyard entries and animations - Removed Naval Unit entries, listings and art - Removed several unused weapons and warheads - Removed several unused assets from local.mix - Re-enabled Explosions on Ruin structures (unrealistic, yes, but they looked odd without them) - Removed empty Explosion= tags from several structures - Added new construction site / scaffolding set - Added new Campfire structure and animation - Fixed "Outpost O" error on SHARD01, SHARD02 and BSHARD01 tags - Removed unused TISparkPart from Particles section - Removed unused sound from Whaloon attack - Added sections to several listed sounds - Renamed NODFACTORY prerequisites to NAWEAP - Renamed GDIFACTORY prerequisites to GAWEAP - Added TMBARR entry - Added TMREFN entry - Added TMWEAP entry - Removed TD Prerequisites to TW1 units, replaced with TI Prerequisites instead so TD Prerequisites no longer exist (Still use TechLevel=-1) - Added several dummy entries in Art.ini for several animations (INI Checker wasn't pleased) - GAYARD, DPMCH and NAYARD reapplied to BuildingTypes - POWGEN is now BuildingType Index no. 99, listed with the rest of the capturable GT structures - MeteorLauncher's klax1 report now capitalized (KLAX1) - Image=TWLT036 removed on FoireSys and FirestreamSys - FOIRE removed from animations list and Art.ini - BLUTwIRL changed to BLUTWIRL on EMPulsShip weapon - AnimList=none removed from BZZWAR and SBWAR warheads - BOMBFIRE now added to Art.ini and Animations List (Not sure how this was overlooked) - Changed Image=NONE to Image=none of several Art.ini entries - Capitalized sound file names in Venom Walker voiceover section - gaslrgmk now capitalized (GASLRGMK) (was lower case in vanilla TS though) - Image=Web capitalized to Image=WEB - Tiberium Reactor now uses green smoke particle system - Advanced Tiberium Reactor now uses green smoke particle system - GDI Tiberium Refinery now uses green smoke particle system - GloboTech Fusion Reactor now uses blue smoke particle system - Fixed damage offset on structure - LGRNSMK1 removed from AnimList and Art.ini - LGRNSMK2 removed from AnimList and Art.ini - LBLUSMK1 removed from AnimList and Art.ini - LBLUSMK2 removed from AnimList and Art.ini - LREDSMK1 removed from AnimList and Art.ini - LREDSMK2 removed from AnimList and Art.ini - LGRYSMK1 removed from AnimList and Art.ini - NOOFIRES removed from AnimList and Art.ini - GDI AI No longer builds GloboTech APC's (There was an APC listing in AI.ini instead of HOVAPC) - TW1 Flame Tank now uses firey smoke particle system - Mole Artillery weapon revised - Not as effective against infantry - Siege Infantry weapon revised - Range increased, more effective against armour, elite weapon no longer overpowered - Viper Drone armour points increased by 20 - Cleaver Drone cost reduced from 800 to 600 - Renamed ARTYHE to MOLEHE - Renamed ARTYHEE to MOLEHEE - Fixed Infested Waterfall animations - Added water twinkle animation - Removed Starting Unit Clones (STMCV, GSGOLIA and NSHTNK) - No longer necessary due-to navy removal - Fixed a dialog issue where Network/Online game screens don't fit on the screen and cause the game to crash, this no longer happens on any resolution (hooray, another crash fix) - Made some general improvements to Twistage.dll dialogs - Several Adjacent tags had lower case 'a's, this has been fixed - MUTATEINIT25 shortened to MUTIN25 - MUTATEINIT100 shortened to MUTIN100 - MUTATEINIT300 shortened to MUTIN300 - MUTATEDMG shortened to MUTATDMG - SELFDANI10 shortened to SELFDAN1 - MTR_INIT_B shortened to MTRINITB - MTR_INIT_S shortened to MTRINITS - MTR_INIT_T shortened to MTRINITT - MTR_SPRD_B shortened to MTRSPRDB - MTR_SPRD_S shortened to MTRSPRDS - MTR_SPRD_T shortened to MTRSPRDT - DIRTSPRSI shortened to DIRTSPSI - DIRTSPRDSD shortened to DIRTSPRD - DIRTSPRRND shortened to DIRTSRND - GDI Commando statistics revised: - GDI Railgun Commando now uses old ENFORCER image - GDI Railgun Commando Armour changed from none to heavy - GDI Railgun Commando Strength increased to 550 - Old Commando (With the CommandoShotgun weapon as seen in GDI Mission 7) [COMMANDO] remains in the INI's for campaign purposes - Updated GDI Mission 7 to compensate for new changes - Updated GDI Challenge 2 to compensate for the new changes - ENFORCER is now deemed a redundant unit, changes will apply to another unit soon - All campaign maps featuring ENFORCER have been edited to replace it with either E2 or JUMPJET (E2 if part of an APC attack) - Nod Harvesters can now dock at both Nod Refineries and GDI Refineries - GDI Harvesters can now dock at both Nod Refineries and GDI Refineries - TW1 Harvesters can now dock at both Nod Refineries and GDI Refineries - GDI Harvester cost reduced from 1500 to 1400 - GDI Harvester strength increased from 1300 to 1400 - GloboTech Harvester storage increased from 20 to 30 - GloboTech Harvester cost increased from 1100 to 1250 - GloboTech Harvester strength increased from 600 to 1200 (600? Seriously?) - GloboTech Harvester speed reduced from 9 to 7 - Infector strength boosted from 190 to 200 - Infector rifle range increased from 12 to 15 (No longer shorter range than the web grenades and same range as GDI Sniper) - Viper Drone weapon damage increased from 15 to 18 (Elite weapon increased from 25 to 28) - Cyborg Reaper has re-acquired it's Web Launcher - Cyborg Reaper cost increased from 1000 to 1250 - Final TI Tip Box updated - GAME.DAT - W.APC changed to W.GHV - Allows GDI Harvester to have Waterbound image without having to name it APC to save confusion (Maps edited to compensate for changes) - GHARV (GDI Harvester) filename changed to GHV - GloboTech Surveillance Drone no longer tilts on slopes - Fixed spelling on GloboTech warehouse - Banshee Supply Facility now uses Storage=20 - Hall of Faith now uses Foundation 4x2 - Banshee Supply Facility now uses Foundation 3x3 - Added new tiberium lifeform: Tiberian Tick - Added new tiberium lifeform: Spring Worm - Added new tiberium lifeform: Strider - Typhon mutation replaced and revised - Railgun Tank renamed to Railgun Platform - Fixed Blue meteorite structure - Tiberium Values changed: - Riparious (Green) - 25 - Vinifera (Blue) - 45 - Aboreus (Purple) - 65 - Cruentus (Red) - 85 - Lowered strength of meteor damage in art.ini - Added Collapsed Tunnel Structures - Added dummy 1x1 Scaffolding structure for campaign purposes - Added new 1x1 Farm Crop LATs - Added additional tiles to Pebble LAT - GDI Repair Tank strength increased from 200 to 300 - Nod Repair Tank armour changed from light to heavy - GDI Railgun Tank strength increased from 200 to 250 - Lag issue at start of LAN games and unit response times have been repaired -- The changes are as follows: - Offset 0xE1EFA changed 1E to 3C - Offset 0x1772D6 changed 03 to 01 - Offset 0x17719A changed 03 to 01 - Offset 0x177032 changed 75 to EB (This is a testing feature that allows you to play by yourself without AI's) - Hovvee cost increased from 400 to 500 - Aboreus and Cruentus switched (We will never speak of this ever again!) - Fixed overlapping LAN dialogs on 800x600 Twistage.dll - Fog of War option disabled due-to being unstable - Added an option to the menu to disable the XWIS ONLINE button - Added White House and White House debris - GloboTech Ambulance can now deploy into a mobile hospital - Nod SAM Bunker weapon strength decreased from 100 to 80 - Nod SAM Bunker Rate of Fire increased from 60 to 70 - Railgun Platform armour changed from light to heavy - Infector strength against light armour increased - Tank Hunter strength increased from 60 to 65 - Infector strength increased from 200 to 240 (Infector still uses armour=none, otherwise he'd get killed too easily by tanks) - Hornet strength increased from 170 to 200 - Fixed duplicate BlueXP animation list on TachyonWH - Equalised GDI Ranger and Nod Militant weapons: - [MinigunGDI] - Damage reduced from 16 to 15 - [M1CarbineGDI] - Damage reduced from 20 to 18 - [SANOD] - ProneDamage reduced from 53 to 50 (because of MinigunNod's low damage input, 53 has the same effect as 50 anyway) - Verses changed from 95%,100%,77%,38%,2% to 100%,25%,80%,40%,10% (see comment above) - [SAGDI] - ProneDamage increased from 35% to 40% - Verses changed from 100%,66%,51%,22%,2% to 90%,30%,100%,40%,10% - Specialised GloboTech Peacekeepers: - Cost increased from 50 to 200 - Speed reduced from 5 to 4 - Minigun damage increased from 9 to 10 - Minigun ROF decreased from 21 to 12 - [SA] - Verses changed from 100%,57%,60%,33%,2% to 100%,30%,60%,40%,10% - ProneDamage increased from 58% to 60% - [M1Carbine] - Damage increased from 11 to 12 - ROF decreased from 15 to 8 - Rocketeers now have Rockets! - Cost increased from 600 to 700 - [JumpCannon] - Warhead changed from SA to ORCAAP - Damage increased from 20 to 30 - Projectile changed from Invisible3 to AAHeatSeeker2 - Sound effect changed - Speed reduced from 100 to 40 - ROF increased from 30 to 60 - Added BurstDelay0=15 - Removed Elite=JumpCannon under Wasp APC - [FLAKWH] versus Light changed from 75% to 100% - [E3] Revised - Sight upgraded from 6 to 8 - Speed increased from 3 to 3.5 - [AP] revised - ProneDamage increased from 25% to 30% - [AABAZOOKA] revised - Range increased from 8 to 10 - [E2] revised - Speed increased from 3 to 3.5 - Sight increased from 6 to 7 - Removed EliteAbilities ROF from E1 and E1NOD - Removed ROF and FIREPOWER EliteAbilies from E2 - Railgun Commando now uses SelfHealing=yes - Elite Goliath weapon strength decreased by 10 - Elite Eclipse weapon strength decreased by 10 - Cleaver Mines now use a short sensor range - Added new Stone Barricade Wall structure - Re-added several speech files to Speech01 and Speech02 mixes - Restored Elite TW1 Artillery and GloboTech Exo cluster weapon - Refined Elite Siege Infantry weapon - Brought back the smoke rising from the ground after structure explosion feature (image pending) - Changed several capitalized NOD's to Nod on Owner= tags - Changed gate armor to concrete - Decreased gate strength from 600 to 300 - Capitalized GXTCTWC0,GXTCTWC1,GXTCTWC2 on TachyonCannon weapon - Removed FireUp=2 from JUMPJET entry in Art.ini - Increased all Infantry and Vehicle speeds by 1 (needs testing) - Reduced cloaking stages from 9 to 5 (lag reduction) - Reduced loop count values on fire entries (lag reduction) - Fixed EMP Ship sound - Revised armour-types, most structures now use WOOD armour - Fixed duplicate taxi issue - Replaced CAR9 TAXI image with PICK Image & Sound changes & additions: - Added new GDI Sidebar (2013) - Modified all TMP tiles to use new radar colors - Added new Orca Transport cameo - Added new Mobile Sensor Vehicle cameo - Added placeholder cameos for GDI MCV and Mammoth Walker - Added placeholder GloboTech Repair Tank image - Added (better) temporary deployed Goliath image - Added new Firestorm Cannon animations - Added new Web Spider cameo - Added new Sandbangs cameo - Added new Advanced Tiberium Reactor cameo - GDI Destroyer now uses old EMP Frigate image - Added new Fusion Reactor Upgrade cameo - Darekened Veins radar color - Added new Technician Image - Added new Generic Engineer Image - Added new billboard images - Added Vulcan Tower build-up - Added RPG Tower build-up - Added EMP Cannon build-up - Fixed glowing pixels on several structures - Stock Tiberian Sun assets remastered - Improved quality of village structures - Improved quality of Pyramids - Improved quality of several city structures - Added new GDI Power Plant image - Updated Feb 20th 2013 - Added new GDI Power Plant cameo - Added new GDI Power Plant Upgrade image - Updated Feb 20th 2013 - Added new GDI Power Plant Upgrade cameo - Added new GDI Power Plant Smoke-puff animation - Added new GDI Power plant Upgrade damaged animation - Fixed GDI power Plant damaged smoke offset - Added new GDI Helipad image - Added new GDI Helipad animations - Added new GDI Helipad cameo - Remastered GDI Vulcan Tower - Remastered GDI RPG Tower - Improved GDI Barracks texture - Improved GDI EMP Cannon texture - Improved GDI Communications Center texture - Remade BIGBILL1, 2, 3 and 4 - Fixed black spots on GloboTech Radar Array damage frame - Launcher GUI Updated - Improved Current Construction Yard image - Added GloboTech Light Tank Cameo - Added GloboTech Harvester Cameo - Added GDI Humvee Cameo - Added GloboTech Humvee Cameo - Improved damage frames and shadows on GloboTech Armoury - Replaced Image=DRAGON with Image=MISSILE - Fixed tiling issue on grass terrain - Added new GloboTech Warehouse Image - Added new RPG Missile - Improved SAM Missile image - Added new GloboTech coloured Missile - Fixed glowing pixels on GloboTech fusion reactor - Changed radar colour of all trees - Changed radar colour of all rocks - Changed radar colour of all other terrain objects - Improved quality of the following cameos: -Nod Technology Center - Nod Helipad - Hand of Nod - Fist of Nod - Tiberium Reactor - Obelisk of Light - Temple of Nod - SAM Bunker - Nod Radar - GDI Refienry - Grenadier - Nod Repair Tank - Cleaver Drone - Viper Drone - Scorpion Tank - Eclipse Tank - Demolition Drone - Stinger Mobile SAM - Inferno Flame Tank - Mole Artilley - Hammerhead - Stealth Tank - Termite APC - Militant - Tank Hunter - Machinist - Incinerator - Ghost - Infector - Vulcan Cyborg - Cannon Cyborg - Cyborg Reaper - Cyborg Commando - Added new Infector voiceover - Added 16 new Old Appartment Block structures - Added 8 new Old Shopping Center structures - Added 6 new tiberium flora terrain objects - Replaced TS Stock fire animations - Improved quality of the following structures: - CITY01 - CITY40 - CITY48 - CITY50 - CITY52 - CITY53 - CITY54 - CITY55 - CITY56 - Added alternative paved road bits set to Paved Road Additions list - Added GloboTech Disruptor cameo - Added GloboTech Armadillo cameo - Added GloboTech SSAM cameo - Added TW1 Attack Cycle cameo - Added TW1 Buggy cameo - Added TW1 Flame Tank cameo - Added TW1 Light Tank cameo - Added TW1 Harvester cameo - Added TW1 MCV cameo - Added TW1 Ratel-20 cameo - Added TW1 Apache cameo - Added TW1 Artillery cameo - Added TW1 Stealth Tank cameo - Added TW1 SSM cameo - Added TW1 Medium Tank cameo - Added TW1 APC cameo - Added TW1 Humvee cameo - Added TW1 Avenger Humvee cameo - Added TW1 MLRS cameo - Added TW1 Orca cameo - Added TW1 GDI Chinook cameo - Added TW1 Nod Chinook cameo - Replced stock Tiberian Sun meteorite images - Anim.pal optimised - Over 200 animations modified to compensate for this - Added new Artillery impact animations - Added new Bomber impact animations - Improved all green animations - Replaced several old green explosion animations - Anim.pal greens optimised - Improved animation colouring - Remade several explosion animations - Improved quality of various explosion animations - Added CITY84-CITY86 (New Office Buildings) - Infector voiceover optimised - Added new ammo pip image - Fixed glowing pixels on road barrier - Added Nod Generic Logo 01 FMV - Added Nod Generic Logo 02 FMV - Added GDI Generic Logo 03 FMV - Added Eclipse Tank Smash FMV - Fixed radar colour of SLMFNA01 - SLMFNA06 - Added blue variations of SLMFNA01 - SLMFNA06 - Changed tiberium radar colour - Added new Ion Cannon impact animation - Added new Eclipse Tank voiceover - Added new Railgun Tank muzzle flash animation - Added new GloboTech Radar image - Added new GloboTech Sentry Gun image - Added new additions to City Pavement Small Additions tileset (Red and Blue central hazard stripes) - Fixed ZData on Cliff Transition Tiles - Improved various Transilition Tiles - Fixed glowing pixels on Obelisk of Light - Fixed glowing pixels on GloboTech Sentry Guns - Added new Mobile Sensor Vehicle cameo - Added new Message sound - Replaced old Yellow Fona with new images - Replaced stock TROCK images - Replaced stock SROCK images - Changed DBAK Image - Added new menu hover sound effect - Added new menu click sound effect - Added new click sound effect to Launcher - Fixed "Tech Level" alignment on Skirmish menu - Increased volume of current Goliath voiceovers - Increased volume of current Scatterpack voiceovers - Added GloboTech Sonic Fighter voiceover - Added GloboTech Gunship voiceover - Fixed GDI version of Nod Radar cameo - Changed Earthquake Rock images - Added new GloboTech Cannon Battery image - Added new GloboTech Vulcan Battery image - Added new GloboTech Missile Battery image - Added new GloboTech Airstrip image - Added new shore images - Improved water crossing images - Improved waterfall images - Added several new tiles to damaged paved roads set - Added additional tiles to the Tiberium Ground and Patches set - Added additional tiles to the Pebble LAT set - Added additional tiles to the Interior LAT Additions set - Added additional tiles to the Ditches and Jaggeds set - Added additional tiles to the Clear LAT Additions set - Improved Mammoth Walker Image - Added new Dropship Image - Added Dropship Cameo - Replcaed menu GUI with superior images - Added modified GDI wall image - Added new Hall of Faith placeholder image - Added new Hall of Faith placeholder cameo - Fixed transparency issue on Obelisk of Light cameo - Added new Ion Beam image - Added new Main Menu Images - Added new music track: Act on Insurrection - Added new Cliff Growth structures (to be placed on the base of the cliffs) - Fixed pixel errors on standard shore tiles - Improved Grain Silo image - Improved Farm Barn image - Improved Farm House image - Replaced all Infested terrain tiles with new water and shore style - Replaced all natural low pavement natural cliff shores - Improved water cliff images - Added new KINGFLAG image - Added new GDI Harvester image - Added new GDI Harvester cameo - Added several new ditch and jagged tiles - Added new images for Subterranean Dwellings - Added new signal flare animation [SMOKLAND] - Replaced Sand LAT with improved image - Added additional plant-life tiles to the water debris set - Fixed several TerrainType values on Clear LAT Additions set - Added new placeholder cameos for all structures that still use TS backgrounds - Adjusted sharpness on pebble tiles - Improved Slope Tiles - Utilized Ramp Edge Fix-ups - Improved Dirt Ditches images - Added new HovVee image - Added new HovVee cameo - Added new GDI Repair Tank image - Added new GDI Repair Tank Cameo - Improved Kazuar Cameo - Improved Goliath Cameo - Improved MLRS Walker Cameo - Improved Scatterpack Cameo - Improved Railgun Tank Cameo - Improved Mammoth Cameo - Added new custom sounds for Whalloon - Added new custom sounds for Tiberium Raptors - Added new custom sounds for Tremors - Added new custom sounds for Scarabs - Added new custom sounds for Typhons - Added new custom sounds for friendly lifeforms - Added new custom sounds for Tiberian Ticks - Lowered volume of Mantis screams - Added extra frames to brown/dying trees to prevent shadow bug - Improved brown/dying tree images and added more contrast - Replaced interface buttons on Nod Sidebar - Replaced accept/host icons - Added new loading screen images - Added new Machinist voiceover - GloboTech Engineer now uses old Machinist voiceover - Added new LAN sound effects - Added new Game Created sound - Added new Player Joined sound - Added new Grain Silo image - Added new Railgun Platform image - Added new Railgun Platform cameo - Added new AuxUp= and AuxDown= sounds for Helicoptors - Finished Pavement Logo set - Added new Viper / Hornet Laser impact image - Added new Laser Turret impact image - Added new Scorpion Flak impact image - Improved GDI Defense Upgrade animation - Added new Super Goliath Railgun impact image - Added new Railgun Platform Railgun impact image - Added new Railgun Commando Railgun impact image - Added new Mammoth Armature Railgun impact image - Improved quality of old crates - Fixed lighting on crates - Fixed lighting on palettes - Fixed lighting on barrels - Fixed facings on EMP Battery - Fixed facings on Vulcan Battery - Fixed facings on Cannon Battery - Added new pipeline structures - Improved GloboTech Hospital animation - Improved explosion quality of TWLT050 - Improved explosion quality of TIVEHEXP - Added new Ghost voiceover - Improved quality of DEBOOM explosion - Added several new debris impact explosions - Added new pick-up truck image - Improved green smoke image - Improved blue smoke image - Fixed Z-Data on several city staircase tiles - Added new Yellow Ionize image for Elite Railgun Platform - Improved image of Railgun Commando weapon - Added new Laser Turret impact animation - Added new WASP APC Image Map & Campaign changes & additions: - GDI Mission 1 updated: Size increased and new section added to the map, meaning there will be no more clipping errors on high resolutions - GDI Mission 2 updated: Size increased and new section added to the map, meaning there will be no more clipping errors on high resolutions - Additional Characters and depth have been added to mission storylines - Fixed typo in Arboreus Abyss [2] - Most campaign maps have been edited to use more speech files - Modified several mission breifings and text triggers - All maps modified to compensate for the Tiberium Aboreus/Cruentus switchover - Nod Logo 1 FMV Applied to all necessary missions (some will be replaced with others as time goes on) - Nod Logo 2 FMV Applied to all necessary missions (some will be replaced with others as time goes on) - GDI Logo 1 FMV Applied to all necessary missions (some will be replaced with others as time goes on) - Eclipse Tank Smash FMV Applied to Nod Mission 3 - Added General Shepherd Transmission FMV - Nod Mission 11 now starts with 3 Machinists and 5000 credits - Added Loyalty [8] - Relocated The Thing on Intoxication [3] - Added several King of the Hill variations of current maps - Added meteor spreaders to GloboTech Storm Arena [4] - Between a Rock [3] - Combat Triangle [3] - Alpha City [4] - Deadwinter Invasion Revisited [4] - Noobzone Campage [4] - Twinside [4] - The Triple 'S' [6] - Added GDI Mission 13 - Added breifing - Fixed text triggers - Updated Nod Mission 11 - Updated Nod Mission 12 - Updated Nod Mission 13 - Updated GloboTech Storm Arena [4] - Train house no longer attack Neutral house on Nod Mission 13 - Removed old structures from Stormy Plateu [3] - Edited maps to compensate for recent building list change - Replaced old TD structures with ruins on GDI Mission 1 - Remastered Pig of Bays [6] - Added GloboTech Warehouse to the following current maps: - GloboTech Urban Arena [4] - Lambda City [2] - Showdown [6] - Pandemonium Part II [5] - Nuclear Towen [2] - Pig of Bays [6] - Twinside [4] - Sunset Vista [4] - Primal Haven [2] - Added Kappa City [4] - Added Nod Challenge 2 - Dropships replaced with chinooks on GDI Mission 4 - Nod MCV Voiceover applied to all Nod campaign maps - GDI Mission 6 modified - Now you must find the abandoned base before being able to reach the Nod base - Re-added cultists hidden triggers - Railgun Commando name changed to Commando on GDI Mission 7 - Kappa City [4] Riparious replaced with Vinifera - Added GloboTech sentry guns and wall-mounted guns to Nod Mission 6 - Added GDI Mission 10 - Added GDI Mission 11 - Added GDI Mission 12 - Updated GDI Mission 3 - Added Nod Mission 3.5 - Added breifings for GDI Missions 10 and 12 - Fixed shroud bugs on GDI Mission 13 and Nod Mission 10 - Updated GDI Mission 10 - Updated Nod Mission 3 - Fixed GDI Challenge 2 - Added GDI Challenge 3 - Added Nod Challenge 3 - Fixed Internal Error on Zone 59 [6] - Fixed Shores on the following maps: - The Marshlands [2] - River Raid [2] - Bunker Hill [2] - Surrounded [3] - Depressions [4] - Black Swamp [4] - Heartless [4] - Backwater Barrens [6] - Epsilon City [6] - Omicron City [7] - Removed GDI AI Production triggers from GDI campaign maps (As a result of this, your forces no longer try to attack on their own) - Removed Nod AI Production triggers from Nod campaign maps (As a result of this, your forces no longer try to attack on their own) - Added AI Nod Production triggers to GDI Mission 7 - Fixed AI Production triggers on GDI Mission 13 - Fixed AI Proudction triggers on Nod Mission 11 - Added AI GDI Production triggers to Nod Mission 5 - Removed AI Production triggers from Nod Challenge 1 - Added Riparious Ridge [2] - Added Vinifera Valley [2] - GDI Mission 1 Breifings and Text Triggers updated - GDI Mission 2 Breifings and Text Triggers updated - Added GDI Mission 9 - Added Nod Mission 9 - Added Nod Mission 14 - Added Nod Mission 15 - Added Breifing for Nod Mission 14 - Added Breifing for Nod Mission 15 - Improved Nod Mission 9 - Improved GDI Mission 10 - Improved GDI Mission 11 - Improved GDI Mission 12 - Improved GDI Mission 13 - Fixed overlapping buildings on Death From Above [2] - Updated GDI Mission 12 with latest version - Updated Nod Mission 14 with latest version - GDI Mission 13 is now GDI Mission 14, a new map will be made for GDI Mission 13 - Removed The Marshlands [2] - Added Crops [2] - Fixed overlapping Power Plant / Crate issue on GDI Mission 5 - Added new version of Volcano [3] - Added Dueling Chasms [2] - Added Arden River [2] - Added Deja-Vu [2] - Added GDI Mission 15